Privacy policy
Updated: 25 October 2026
This page translates the French version (Politique de confidentialité).
Nube Games collects the minimum data needed to have its game tested. This page states exactly what is collected, why, for how long, and how to have it deleted. Data controller: Nube Games (collective), Pont-l’Évêque, France.
What we collect, and why
1. Contact and playtest sign-up form
- Data
- name or nickname, email address, reason for your message, free-text message.
- Purpose
- to reply to you and, if you asked for it, to invite you to a playtest.
- Legal basis
- your consent (Article 6(1)(a) GDPR), given by sending the form.
- Retention
- 2 years after our last exchange, then deletion.
2. Unlocking lords in the game
- Data
- email address and your explicit agreement to be contacted again.
- Purpose
- to send you news about the project: new versions, game tips, lord and card statistics.
- Legal basis
- your consent, given by ticking the box provided for this purpose.
- Retention
- until you unsubscribe, and at most 3 years without any response from you.
The two lords stay unlocked even if you later ask for your address to be deleted.
3. Bug reports from the game
- Data
- your message, a way to contact you if you give one, and the technical state of the current game (version, phase, round, screen size, browser). This state is used to reproduce the problem.
- Purpose
- to fix the game.
- Legal basis
- our legitimate interest in keeping the prototype working (Article 6(1)(f)).
- Retention
- 2 years, or until the bug is fixed.
4. Online games
- Data
- the nickname you choose, the colour and lord of your seat, the state of the game, and the messages in the room chat.
- Purpose
- to run the game between the players in the room.
- Legal basis
- performance of the service you request (Article 6(1)(b)).
- Retention
- a room with no activity for 48 hours is closed automatically and can no longer be played. The corresponding rows remain in the database until they are deleted, which you can request at any time through the contact form.
Do not write any personal information in the chat or in your nickname: the other players in the room can see them.
Cookies and local storage
This website sets no cookies and uses no audience measurement tool, no advertising pixel, no social media button. That is why you see no consent banner: there is nothing to consent to.
One exception worth knowing: the game music is streamed from opengameart.org, which hosts these royalty-free tracks. When you leave the music on, your browser therefore contacts that site, which sees your IP address like any server you visit. Turning the music off in the game is enough to avoid this. No other data is sent to it.
The game does keep a few settings in your browser’s local storage (localStorage): your nickname, the chosen language, the volume, the map style, the opponents’ speed, whether the tutorial is shown, the unlocked lords and the game in progress. This information never leaves your device and is not sent to us. Clearing the site data in your browser erases it.
On this website, the contact form stores in the same place the time of your last submission (key nube-sent), so that a double click does not send the same message twice. It contains nothing else and does not leave your device.
The language chosen with a flag is also kept there (keys ng-lang and fof-lang), to show you the right version on your next visit.
Game statistics
- Data
- one row per game: date, duration, number of players, lords chosen, number of rounds, average gold, territories, temples and cities per seat, type of victory, game version and, online, the room code. No nickname, no address, no player identifier.
- Purpose
- to balance the game: to know which lords win, by which road, in how many rounds. The prototype cannot be tuned without these figures.
- Legal basis
- our legitimate interest in running and fixing a prototype (Article 6(1)(f)), with data that cannot identify you.
- What is not recorded
- games played only by artificial intelligences are left out, as are games shorter than 5 minutes or stopped in the first round: nothing is sent from them.
- Retention
- kept while the prototype is being developed, then erased. You can ask for their deletion through the contact form.
- Where to see them
- the aggregated figures are public on the game’s statistics page.
Who sees your data
No one but Nube Games. Your data is not sold, rented or passed on to third parties for commercial purposes. It is stored by our technical processor Supabase (hosting in Europe), which acts only on our instructions. The website itself is hosted by GitHub Pages, which logs connections like any web server.
Your rights
You have the right to access, rectify, erase, restrict, object to and port your data, and the right to withdraw your consent at any time. To exercise them, write to us through the contact form. We reply within one month.
If our reply does not satisfy you, you can lodge a complaint with the CNIL, the French data protection authority - cnil.fr, 3 place de Fontenoy, 75007 Paris, France.
Minors
The game is open to everyone, but the forms are not intended for children under 15. If you are under 15, do not send us your email address without your parents’ agreement. Any address reported as belonging to a minor without permission is deleted.
Changes
This page may change as the project evolves. The date of the last update is shown at the top.
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